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Take me there!

Is your Hebrew classroom plagued by too little teaching time or high absenteeism?  

Do you struggle with how to engage your students so that they learn and retain the material?

We have a solution!

The Strong Learning(tm) System

Children learn best when they're engaged.  With this in mind, we've created educational card games that are so engaging, so much fun to play, that children learn often without realizing it.  

The multi-sensory Orton-Gillingham approach is centered around playing cards with classmates, friends and family. Our research shows that after playing 3 or 4 card games, which takes about 15 minutes each, the majority of children learn the material.

The following research explains why children learn by playing card games:

Students who play card and board games get higher grades because they are having fun and when they’re having fun they’re engaged. Engaged students learn! Our program is based on playing card games.

Students learn that practice makes perfect because quality of play begins at their skill levels and improves as they play the games over and over. Our program assesses student level continuously through a quick and easy assessment and that is where they begin.

Students are practicing without realizing it! Practice is needed to learn, but kids don’t want to practice. Our program uses playing games to practice and kids want to keep playing, so they get plenty of practice.

Children who play cards and board games with their families do better in school. Our program provides each family with a complete set of card games based on the material covered in school that year to play at home.

Children become more confident because the rules are the same for every player, no matter how old they are, and everyone has a chance to win. Our program is intergenerational. For example, a child will help Mommy win if she keeps losing or will laugh with Grandma over something quirky one of them has done.

Playing cards and board games involves interpersonal interaction, which is essential to child development. Videogames have their place, but they cannot replace playing cards and board games, because they do not enhance a child’s interpersonal skills. Our program is based on playing cards together which promotes socialization.


The proof is in the playing!